Wednesday, November 11, 2009

Social Rule Cards Autism

final delivery. Return the 2nd delivery

Dear,

Next Wednesday November 18 will make the final delivery of the practical work of video game.


Here are the patterns of delivery:

FINAL DELIVERY One facet (max per item)

aesthetic Party Concept the target audience.


VIDEO DEMO Video with the development of a game level, showing the dynamic mechanism, characters and game objectives.

WEB
Web game sales.


The form of delivery consists of: The game presentation folder and a DVD and / or data CD with three files: the trailer, the demo video, and web. We recall that the format of "packaging" has to respond to the system of the game.

The videos must be delivered. Avi or. Mov PAL. 720 x 576pxl Ibarlucía, López Bello. SN
, very good trailer, it is clear the idea and concept of the game. The demo is correct, but starts and ends very abruptly. Good job of post-production sound. The proposal is very original.


Noni. N +
the trailer and the video were a bit short, it does not follow that it will treat the game. The aesthetics, the choice of typography and elements of the system are very interesting in this work.
Lamas, Lanoel. N +

, the trailer can not be called as such since it does not have a strategy of selling the product. The video is attractive given the character design but lacks demonstrate the mechanics of the game. Very good production.

Adissi, Brito, Paredes, Roclaw. N +
, the trailer is very good and effective. As for the video is not completed the idea of \u200b\u200bthe dynamics proposed in the game. It has a confusing end.


Ducos, Benitez, Zapata. N +, it's interesting the proposal of the game. The video has little of the mark raised in the conceptualization and process. Try to avoid image file (such as the capture of the binary code) and music that we associate with other audiovisual works.

Perez, Bruce, Acevedo Restrepo. N-

Not be able to view the files recorded on CD, because they are in. Wmv. By visualization done in class, the video was very short and pixelated and not really understand that it will treat the game. Under only one video.

Califano. Martinez Pardo. N +
. Is clearly the dynamics of the game in the structure of the video. Video does not work as marketing and sales of the product. Set the edit screen character to approach the proposed system.


Castillo, Castillo. N . Need to work and further develop the game mechanics and its various applications and possibilities. This development strengthen and enrich the video product sales. Facelli, Castiarena Lepore. SN
. Good trailer, reinforces the mechanics of the game, is effective. This work is very original.

Aizawa, Guarino, Pérez, Leyre.
N
    . Delving deeper into the development of a screen applied to the game to enrich both audiovisual works.

  • Wang, Grignoli. N-
  • . The slow pace makes the video animation is very dynamic and effective. It is not clear what the function of the mouse within the game mechanics. Interestingly the character you get older and have to go through different obstacles.

  • Rivas, Vich, Diaz.
    N
  • . The trailer reading raises lack of contrast, is not effective as a sale of the game, missed the system is visual and aesthetic raised. The video explains the mechanics of the game correctly.

  • Scheiner, Quinteros, Jerman. N +
  • . The trailer has sound problems. While the video presents an approach to the game, it is unclear how to play, and what are their goals.

  • Caiafa, Arias, Mangialavori. N +
  • . The trailer is effective, could extend and display the choice of the alternative option character. The video is correct, the system well posed. The end is no sound and images.
  • greetings.

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