Wednesday, November 25, 2009

How Many Calories Ina Brownie

Rating TP FINAL CORRECTION

Normal

Cristian Gomez Acevedo 4

Aizawa Mercedes 7

Antakle Ana Laura 9

Arias Lucas 5

Alegre Federico Benitez 4

Brito Matias 9

Bruce Naranjo 5

Caiafa Sebastian 5

Agustin 9 Castiarena

Noelia Castillo 5

Castillo Retamales Lautaro 5

Merlis Rodrigo Diaz 6

Ducos Adelina 7

Facelli Laura Elisa 9

Grignoli Carolina 4

Mary Guarino 8

Ibarlucea Joaquín 9

Thomas Jerman 7

Maria Kocsis 7

Germán Lamas 7

Lanoel Marcelo 7

Lepore Evangeline 10

Leyre Manuel Inacio 7

Carlos Lopez Bello 9

Denise Mangialavori 5

Martínez 8

Noni Pamela 8

Paredes Santiago 8

8 Andrés Pérez

Nubia Perez Cerna 5

Quinteros Malena 8

Julian Restrepo 4

Mariano Rivas 9

Roclaw John E. 7

Jonathan Scheiner 8

Vich Gabriel 8

Wang Antolina 4

Giovanni Zapata Castellanos 7

What To Say When You Get An Award

completed

Self

N

While the idea, the concept and theme of this game are interesting, they could not capture the potential clearly explained verbally class to class.

The demo and the trailer are similar, have no difference between one that should support a product marketing strategy and one that should show a developed level. Yet they have a very good editing. The site contains the menu at the bottom right corner which is not desirable because the different browsers out there.


Revenge of Gaia

SN

knew how to carry out an original idea respecting all aspects of both graphic, video, trailer, aesthetics, post-production sound, web, packaging, etc., a system that responds to a strong teamwork clearly reflected in this result.


Vandals

N

The idea is good, but not exploited the aesthetic system of choice. The trailer grew significantly after some modifications and adjustments, is effective, we understand the dynamics of the game. The video showed him missing to complete the proposed system. Unit missing aesthetic and criterion of representation between the two parts. It enhances the size of the video (with the dimensions of the iphone) and also implemented the font used on the website.


De-Collage

N +

It the proposed new game. The trailer is effective working properly and makes it clear video explaining how to play. Very well expressed the visual system in two parts, the site and packaging, resulting in growth of this work apart from taking observations in each class.


Reincarnation in the streets

SN

Excellent work. Very well made entertainment, the characterization of each character, plans, funds, choosing the soundtrack, aesthetics, etc. You notice a research on this type of game. Resolved both audiovisual works with the unit marked by the representation system as well as the site. Very good editing and post-production visual and audible.


Stairway to freedom

N-

The idea of \u200b\u200bthe character's aging is interesting as Borges' Aleph trigger. Is well achieved in this work.

The trailer is a bit short to understand that this is the game, its dynamics o su diferencial. Las capturas de las pantallas y los escenarios pasan demasiado rápido y no se pueden apreciar. El video en cambio resulta demasiado largo. Contiene información de la cual se podría prescindir porque se entiende el pasaje de un estadío al otro del personaje principal. La mezcla de idiomas (castellano e inglés) entre las pantallas confunde notablemente al usuario además que pasan muy rápido, no se llegan a leer. No fue profundamente investigado el target para el cual está propuesto este juego. El packaging está sumamente desprolijo en su presentación.


Made in

N-

The graphics system, aesthetics, representation of characters, context, the stages of this work is very original. The trailer is very short and ends abruptly not understand that this is the game. The video has no soundtrack, except for some sound only when the character performs a specific action. It also presents some problems in certain frames in which the character's head is cut at an angle upper left. Had no website or blog.


Balloooon
N +

interest is the meeting point raised by the game, in relation to the Aleph, from the partition, sampling and the synthesis by which this group has been routed along the various corrections is evident in the work process. Both the explanatory video
as the trailer work, leaving the mechanics of the game clear. Both will require further development in the application of design in relation to the graphical portion game.
The packaging is very elaborate and creative, responds perfectly to the system and match aesthetic raised


Encre Ville
N +

is very well resolved the trigger taken from Aleph, "the point that contains all points" and its application in the mechanics of the game as the match graph, the point where the game takes more strength and is constructed from the concept, supporting and resining. As for the videos, explaining the mechanism works is unclear, it has much visual impact the city of paper and is well settled. The trailer will require further development because if it raises an question, it is not clear what the mechanics. Packaging as to whether it is correct to the dominance of white space that must be addressed from the "ink" the proposition is not fully integrated with the graphics appeared. NO2



SN

Excellent work from concept and its relationship with the mechanics and aesthetics of the slogan raised.
Both videos are very effective and very bein made fulfilling the objective of such parts audiovisual communication. While the web
and pakaging meet the slogan of work are not the same level as the rest of the paper. Construction



N

The most notable work is that from the synthesis as a trigger for developing a system from the mechanical be more complex.
The party aesthetic, underpinned by constructivism, accompanies and reinforces the concept of synthesis.
The videos are right, work, and make clear the game. There are some limitations in animation, both the ball as the stage.



Entropy

N + trigger is very good game and its application from the mechanics and aesthetics raised. It is remarkable representation and animation of the different levels. The trailer and
explanatory video work, are well made and animated, some drawbacks in the soundtrack.
The packaging is perfectly within the system proposed by the group.



The stamp
SN

Excellent project from the harmonious coordination between history, gender, the game mechanics and aesthetics. All parts of the project show that joint.
You can see the work they have done, not only in generating the photos and aesthetics "stamp" but also in the animation, programming, development of videos, in the recording of sounds, voices, characterizations, the choice of music and pakaging. Cardboard




N-game proposal is interesting but this adaptation of the mechanical and aesthetic game has some problems.
One of the problems that the game is the lack of hierarchy in objects that are linkable, but the group has worked on this for optimizing the interface corrections, we believe it still can improve. As the party
graph, is a leading cosmetic line, a preponderance of yellow color saturation, very interesting, it has to do with the representation of the scenarios and characters.
On this line another line aesthetics involved (graphic onomatopoeia hits) with other code that is not complemented with the statements. This makes the aesthetic party is not defined.
While the videos feature some technical details, we note the progress and the group's work

Wednesday, November 11, 2009

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final delivery. Return the 2nd delivery

Dear,

Next Wednesday November 18 will make the final delivery of the practical work of video game.


Here are the patterns of delivery:

FINAL DELIVERY One facet (max per item)

aesthetic Party Concept the target audience.


VIDEO DEMO Video with the development of a game level, showing the dynamic mechanism, characters and game objectives.

WEB
Web game sales.


The form of delivery consists of: The game presentation folder and a DVD and / or data CD with three files: the trailer, the demo video, and web. We recall that the format of "packaging" has to respond to the system of the game.

The videos must be delivered. Avi or. Mov PAL. 720 x 576pxl Ibarlucía, López Bello. SN
, very good trailer, it is clear the idea and concept of the game. The demo is correct, but starts and ends very abruptly. Good job of post-production sound. The proposal is very original.


Noni. N +
the trailer and the video were a bit short, it does not follow that it will treat the game. The aesthetics, the choice of typography and elements of the system are very interesting in this work.
Lamas, Lanoel. N +

, the trailer can not be called as such since it does not have a strategy of selling the product. The video is attractive given the character design but lacks demonstrate the mechanics of the game. Very good production.

Adissi, Brito, Paredes, Roclaw. N +
, the trailer is very good and effective. As for the video is not completed the idea of \u200b\u200bthe dynamics proposed in the game. It has a confusing end.


Ducos, Benitez, Zapata. N +, it's interesting the proposal of the game. The video has little of the mark raised in the conceptualization and process. Try to avoid image file (such as the capture of the binary code) and music that we associate with other audiovisual works.

Perez, Bruce, Acevedo Restrepo. N-

Not be able to view the files recorded on CD, because they are in. Wmv. By visualization done in class, the video was very short and pixelated and not really understand that it will treat the game. Under only one video.

Califano. Martinez Pardo. N +
. Is clearly the dynamics of the game in the structure of the video. Video does not work as marketing and sales of the product. Set the edit screen character to approach the proposed system.


Castillo, Castillo. N . Need to work and further develop the game mechanics and its various applications and possibilities. This development strengthen and enrich the video product sales. Facelli, Castiarena Lepore. SN
. Good trailer, reinforces the mechanics of the game, is effective. This work is very original.

Aizawa, Guarino, Pérez, Leyre.
N
    . Delving deeper into the development of a screen applied to the game to enrich both audiovisual works.

  • Wang, Grignoli. N-
  • . The slow pace makes the video animation is very dynamic and effective. It is not clear what the function of the mouse within the game mechanics. Interestingly the character you get older and have to go through different obstacles.

  • Rivas, Vich, Diaz.
    N
  • . The trailer reading raises lack of contrast, is not effective as a sale of the game, missed the system is visual and aesthetic raised. The video explains the mechanics of the game correctly.

  • Scheiner, Quinteros, Jerman. N +
  • . The trailer has sound problems. While the video presents an approach to the game, it is unclear how to play, and what are their goals.

  • Caiafa, Arias, Mangialavori. N +
  • . The trailer is effective, could extend and display the choice of the alternative option character. The video is correct, the system well posed. The end is no sound and images.
  • greetings.

Wednesday, October 21, 2009

Is It Safe To Feed Pidgeons To My Burmese Python?

TP4


Dear,
  • are already set the dates for delivery of TP 2nd and part of videogame writing.

  • The next installment will take place on Wednesday 14/10, will also include the deepening of the creative process, along with the corrections made class to class, assembling a team blog by a trailer and a video.

  • The blog will include mainly chosen to develop the concept in the game, with all the progress that day. Mentioning: aesthetics, plot scenarios, settings and characters, navigation system, etc. The sketches may be included as part of the investigation artistic references (if any). Interaction Design: Gameplay, actions, objectives to be met. The trailer and the video for the instance of the pre-delivery may be in process.

  • for final delivery: a 20-second trailer and a video presentation of the entire game, which obviously contain the level developed.

  • Then on Wednesday 7 / 10 we set the pre-delivery, groups which do not have all these elements are not entitled to make the 2nd delivery.
  • comprise at least 20 screens in a presentation in digital format for display in class. Should post the links to their blogs until Tuesday prior to delivery at noon.


  • The writing part is Wednesday 21/10 to 9.30hs. Including all texts in the 2nd quarter.
  • The notes are as follows and are in the copier Coprint (current and yatay):

  • - The imaginary Numerical simulation and synthesis. Arlindo Machado.
  • - The Medium is the program. Xavier Berenguer.


    - The art and software. Lev Manovich.
  • - From object to the interface. Gui Bonsiepe.
    - The language of new media, the image in the digital age. Lev Manovich.
    - The harmonics of the interaction. David Rokeby.

    - aesthetic aspects of telecommunications. Eduardo Kac.





    Greetings.

    Dear

    Thursday, October 1, 2009

    Can You Go Tanning After Getting Wax

    Pre-game partial delivery + letter. Ratings

    ,


    We leave the scores of students who took part Recuperatorios of writing.


    Adissi .......................... Approved. Califano

    ....................... Approved. Facelli
    .......................... Approved. Garone
    ........................ Approved. Ledesma
    ..................... Approved.

    greetings.

    Wednesday, September 9, 2009

    Places To Take My Dog Hudson Valley

    Recuperatorios

    www.neave.com
    http://www.jacksonpollock.org/ http://www.yugop.com/

    Wednesday, September 2, 2009

    What's Appropriate To Register For A Baby

    Some links playful delivery


    Dear,
    We leave here the conditions of 1st delivery will take place on Wednesday 2 / 9.

    Delivery Guidelines:

    Concept chosen to develop the game. Make clear reference to the story "The Aleph."
    veneer form 1 A4 format.

    Party
    aesthetic, graphical representation of scenarios, settings and characters, navigation system, etc. The sketches, may include research as part of artistic references (if any).
    Presentation 10-screen digital format.

    interaction design, game mechanics, actions, targets to meet, etc..
    Presentation graphics, text and / or animations.



    greetings.

    Thursday, August 27, 2009

    Scooter Bunion Surgery

    TP 1st video game. Bibliography

    Dear,
    are already in the folder of Arts Multimedia 1 of Coprint Photocopying texts for the 2nd quarter.

    The notes are:

    - The imaginary Numerical simulation and synthesis. Arlindo Machado.
    1. - The Medium is the program. Xavier Berenguer.
      - The art and software. Lev Manovich. - Reconsidering Flusser and technical images. Arlindo Machado.

      - From object to the interface. Gui Bonsiepe.
    2. - The language of new media, the image in the digital age. Lev Manovich.
      - The harmonics of the interaction. David Rokeby.
      - aesthetic aspects of telecommunications. Eduardo Kac.
    3. greetings.

    Las Vegas Brazilian Wax Men



    Dear,


    We remind those who have not given up the writing part or those who wish to recover this Wednesday 26 / 8 will take the Recuperatorios.
    texts that enter the evaluation are the same: Coprint Photocopying (Multimedia Art Portfolio I): - Hypertext. The convergence of contemporary critical theory and technology. - Landow
    - The advent of interactive media - Machado - What are the new media? - Manovich



    blog are available in the following texts: - How to articulate the space and time - Burch
    - 's Poetics - Aristotle




    greetings.


    Thursday, August 20, 2009

    Angela 'myammee' Pitts

    Recuperatorios Review. TP3

    Dear,
    addition to the appraisal for we make a brief return to their jobs.



    Castillo, Castillo : N +

    , Very Good dynamics and resolution of the board assembly. It's good intention to sell the game through the video, but not enough to be clear that dynamic.

    Garone, Mangas

    : N +,
    Good game dynamics. It highlights the video presentation in 3d, but still the audio-visual piece is not effective.

    Ledesma Adissi; Paredes
    :

    N +
    , very good presentation and the use of different materials for the game. Very well done video too.

    Brito; Fernández :
    SN, excellent conducting the game, finish and dynamics.

    Aizawa, Guarino, Perez : N +

    , the video is very well done, very educational. The game presentation is correct. Good job.


    Zamudio; Ghianda; Restrepo
    :
    • N- , the board was not well resolved, there is a good resolution on the axes of the route raised. The game does not present a successful aesthetic unity. Bruce Naranjo Nubia Perez :
    • N- , the board is small and there appears to be justifying the actions to perform. The video is very pixelated. Ibarlucía, Lopez Bello Antakle
      : SN
    • , very good game dynamics, the system well developed, well thought out packaging. The video presents some technical problems, but it rescues the proposed sale of the product through the development of a story, with the introduction of a narrator off. Kocsis, Lamas; Lanoel :
    • N-
    • , the game is sometimes disappointing dynamic. The video is very dark, is pixelated and several times it will focus. Wang; Grignoli; Roklaw :
      N
    • , the game is overloaded and failed an aesthetic continuity. The video is functional and the soundtrack reinforces the question posed. Castiarena; Lepore, Facelli :
    • SN, Excellent work. Very well-considered and determined the idea of \u200b\u200bsystem is evident in all elements of the game. Including the video achieved a particular aesthetic. Arias; Mangialavori; Caiafa : N
    • , is an interesting proposal for the type of game, if not finish. Diaz Merlis; Leyrado :
    • N +, is very interesting game mode, the election of the board and its termination. The challenge is good in the video. There is no soundtrack. Califano, Martinez, Pardo :
    • N
    • , The game is visually appealing and dynamic, have been very interesting images have been produced by the group. Quinteros, Jerman, Scheiner :
    • SN , game mode and attractive design. The video is effective. Ducos, Zapata :
    • N
    • , While the proposal and the concept is good, the group has not responded to the guidelines of the chair. Rivas; Vich : SN
    • , the idea as much as the concept of this game were original. The packaging and implementation were well resolved very neatly.
      greetings.

    Wednesday, August 19, 2009

    Specific Diagram How An Slr Camera Works



    Dear, We leave These links to open the investigation into the world of videogames.
  • independent games festival vandal.net
  • Machinarium braid trailer
  • blueberry garden official page nanw's great adventure
  • hellosoursally papercritters
  • experimentalgameplay

    greatgamesexperiment
    links for gamers by gamers

    the art & business of making games

    game programming wiki

    gametunnel


    independent gaming forums



    greetings.


    Texas Law, Holding Personal Property

    Video games ratings





    Dear,

    For those wishing to download the pdf of the talk he gave us
    Augusto Petrone
    Crafter Game Three Melons, click here

    .

    Link at Three Melons page, click here

    .

    Greetings.

    Thursday, August 13, 2009

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    Talk

    Dear,
    On Wednesday 12 August is the delivery of tp 3. In the conditions mentioned in the previous post
    not forget to add the video everyone should occur in both online and on CD version to file the chair. The link should be included in a text file on the CD delivery. Remember


    :

    To avoid conflicts, decided to standardize the delivery of videos.
    should be delivered 2 versions, one online for a quick and accessible to facilitate the correction, and another on CD with better quality archiving mode only for the chair.

    Online version: the video must be properly posted on any platform online (youtube, vimeo, flickr, etc) with a format of 640 x 360 (widescreen) or 480 x 360 (4:3). The URL must be included in the specification and in a text file on the CD.

    CD Version: The video must be in Quicktime format (. Mov) or Windows (. Avi). not use formats such as mpeg or wmv. In the case of using avi, indeo compressor recommend 4.5 or higher. The fomat should be 864 x 486 (widescreen) or 640 x 480 (4:3).
    The Video must not exceed the minute, so no problems should be recorded on a CD.

    Greetings.

    Wednesday, August 5, 2009

    Libido Lower Mirtazapin

    Delivery tp 3

    Dear,

    as is known by all the first quarter could not be completed in a timely manner for health measures that led to the closure of universities for this reason we decided to reschedule delivery dates to close the first half of the stuff and continue programming the second semester. What we do is the following:
    In these almost two weeks that remain of recess ( the course will resume on Wednesday August 5
    ) should continue to develop the game and make a presentation of the through the creation of a blog, in which hang photographs and detailed below as slogans tp, upon satisfaction of the slogans, post the link to the blog in this post so that we can go and make seeing a return. The date of this release is online deadline to Tuesday, August 4 at 12 noon the day before to meet again in class. On Wednesday 5 settings are correct and Wednesday 12 would be the final delivery.

    Then we left the luggage delivery and complete: TP

    Aleph game.
    1. Presentation of the complete set, including:
    . Name of the game.
    . All the elements of the game.
    . Container support.
    . Instruction Manual.
    2. Conceptualization:
    . Justify the idea chosen for the creation and development of the game and its relation to story "The Aleph." Should be done by computer, A4 format. The text can not be longer than 1 page.


    . Support for display of text: a choice.
    3. Process:
    . Write the work process, including class to class corrections, modifications, developments and conclusions. Should be done by computer, A4 format. There may be no longer than 3 pages.
    . Support for the presentation of the process: a choice.

    4. Oral presentation of the group with all its members.
    . The day of the delivery group will be a presentation of the game for the whole class.
    5. Delivery of practical work in time:
    . The opening hours of practical work will be 9:15 to 9:45 pm.
    . All work submitted after hours will not be corrected automatically being deprecated.

    That's it for now, we hope consultations and mainly links to blogs, unfortunately, the interruption of classes did you have to expedite this stage, and even more so considering that the practical work will last quite a while (there developments already whole) should not delay further.

    Please as they enter and reading this post, contact with peers to do the same and no one is unaware of the new schedule as well as delivery terms.
    Thanks!

    Greetings.

    Friday, July 24, 2009

    Is There Anyway To Fix A Ripped Headphone Wire

    Resumption of classes. SUSPENSION OF CLASSES

    The Multimedia Arts Academic Secretariat reported that as of Wednesday, July 1 to August 3 classes are suspended.

    Greetings.

    Tuesday, June 30, 2009

    Formula For Dumping Syndrome



    Dear Students, remember that next Wednesday
    July 1 is the date of Recuperatorios and pre-delivery.
    The TP3
    delivery will take place next Wednesday 8 July .
    delivery standards are the same as tp2.
    must deliver the corresponding game packaging, with its corresponding manual.
    The specification and can be viewed a video of a game situation. Please remember the rules for the videos. 2 copies of archival quality cd of the Chair and other online for correction.
    Greetings.